Social Quick Reference

Attackers roll Red Attack Dice to try to trick or emotionally manipulate other characters. Defending characters roll Green Defense Dice to try to resist the manipulation.

Emotional Attacks

Skills that are resisted by Emotional Control will reduce a target's Motivation by 1 point if they are successful. This can be used to whittle down a powerful NPC's Motivation.

Deceptions

If the attacker gets uncanceled Hits against the defender, the defender believes the deception for up to 10 minutes.

Social Skill Rolls

Inspiration

Bolster an NPC's Confidence.

Attribute Charisma
Versus Logic
Strong AgainstPoetical
Weak Against Logical

Bureaucracy

Navigate through a large, rule-based organization.

Attribute Intelligence
Versus GM Difficulty
Strong AgainstLarge Organizations
Weak Against Small Groups

Carousing

Be the life of the party and make friends.

Attribute Charisma
Versus Emotional Control
Strong AgainstLoneliness
Weak Against Temperance

Emotional Control

Resist the emotional attacks and manipulations of others.

Attribute Confidence
Versus Emotional Attacks

Deception

Speaking quickly and with rhythm to confuse and trick a target.

Attribute Charisma
Versus Insight
Strong AgainstNaivety
Weak Against Prudence

Charm

Say very nice things about someone with the intention of getting on their good side.

Attribute Charisma
Versus Emotional Control
Strong AgainstPride
Weak Against Humility

Insight

See through the deceptions of others and guess at their true motivations.

Attribute Perception
Versus Deception

Insults

Really get under someone's skin and push their buttons. Try to make them do something stupid out of anger.

Attribute Confidence
Versus Emotional Control
Strong AgainstWrath
Weak Against Patience

Intimidation

This could be body language, veiled threats or just a threatening glance. Whatever it is inspires fear in the target.

Attribute Confidence
Versus Emotional Control
Strong AgainstCowardice
Weak Against Courage

Logic

Use reasoned arguments to make a point.

Attribute Intelligence
Versus Logic
Strong AgainstLiteral
Weak Against Poetical

Negotiation

Make an offer that can be mutually beneficial.

Attribute Perception
Versus Emotional Control / Deception
Strong AgainstAvarice(Envy, Greed, Gluttony)
Weak Against Negotiation

Rallying

Inspire a group to resist or to pull together against adversity.

Attribute Confidence
Versus Emotional Control / Fear
Strong AgainstFriendly or Better
Weak Against Neutral or Worse

During Combat

Each Player Character can take 1 Social Action as a Free Action during their Turn, though they must be brief (25 words or less).