Attackers roll Red Attack Dice to try to trick or emotionally manipulate other characters. Defending characters roll Green Defense Dice to try to resist the manipulation.
Skills that are resisted by Emotional Control will reduce a target's Motivation by 1 point if they are successful. This can be used to whittle down a powerful NPC's Motivation.
If the attacker gets uncanceled Hits against the defender, the defender believes the deception for up to 10 minutes.
Bolster an NPC's Confidence.
| Attribute | Charisma |
| Versus | Logic |
| Strong Against | Poetical |
| Weak Against | Logical |
Navigate through a large, rule-based organization.
| Attribute | Intelligence |
| Versus | GM Difficulty |
| Strong Against | Large Organizations |
| Weak Against | Small Groups |
Be the life of the party and make friends.
| Attribute | Charisma |
| Versus | Emotional Control |
| Strong Against | Loneliness |
| Weak Against | Temperance |
Resist the emotional attacks and manipulations of others.
| Attribute | Confidence |
| Versus | Emotional Attacks |
Speaking quickly and with rhythm to confuse and trick a target.
| Attribute | Charisma |
| Versus | Insight |
| Strong Against | Naivety |
| Weak Against | Prudence |
Say very nice things about someone with the intention of getting on their good side.
| Attribute | Charisma |
| Versus | Emotional Control |
| Strong Against | Pride |
| Weak Against | Humility |
See through the deceptions of others and guess at their true motivations.
| Attribute | Perception |
| Versus | Deception |
Really get under someone's skin and push their buttons. Try to make them do something stupid out of anger.
| Attribute | Confidence |
| Versus | Emotional Control |
| Strong Against | Wrath |
| Weak Against | Patience |
This could be body language, veiled threats or just a threatening glance. Whatever it is inspires fear in the target.
| Attribute | Confidence |
| Versus | Emotional Control |
| Strong Against | Cowardice |
| Weak Against | Courage |
Use reasoned arguments to make a point.
| Attribute | Intelligence |
| Versus | Logic |
| Strong Against | Literal |
| Weak Against | Poetical |
Make an offer that can be mutually beneficial.
| Attribute | Perception |
| Versus | Emotional Control / Deception |
| Strong Against | Avarice(Envy, Greed, Gluttony) |
| Weak Against | Negotiation |
Inspire a group to resist or to pull together against adversity.
| Attribute | Confidence |
| Versus | Emotional Control / Fear |
| Strong Against | Friendly or Better |
| Weak Against | Neutral or Worse |
Each Player Character can take 1 Social Action as a Free Action during their Turn, though they must be brief (25 words or less).