If Guards are completely unaware of the Scouts, the Scouts' Stealth Pools begin with all tokens on the Stealth side. Otherwise the Scouts roll their Hiding against the guard's highest Passive Alertness. Any uncanceled Hits flip Stealth Tokens into "Stealthed" with Critical Hits flipping 2 Tokens.
Characters also roll their Hiding skill during Combat when they want to go into "Stealth" and have moved into an area with Concealment.
Hide| Gain: | +0* |
| Effects: | Patrolling Guards will not find a character that is hiding in Concealment. |
Sneak| Cost: | 0 |
| Effects: | The character can move 1/2 their normal Movement Speed. May generated a Spotted Event if they move across a Guard's line-of-sight. |
Dash| Cost: | -1 |
| Effects: | The character can move their normal Movement Speed. May need to roll Acrobatics or Athletics to avoid obstacles. |
Observe| Cost: | 0 |
| Effects: | The PC rolls Observation to examine the environment to reveal Question Tokens, find Hiding Spots and determine Guard Movement Patterns. |
Search| Cost: | -2 |
| Effects: | The character thoroughly searches an area for clues, intel or treasure. Roll Searching against a difficulty based on how obscured the subject of the search is. |
Distract| Cost: | -1* |
| Effects: | The PC rolls Sneaking against the NPC's Deduction. If the PC succeeds, the NPC Guard becomes "Distracted" if they fail, they lose 1 additional Stealth Token and Guard begins Searching. |
Surprise Attack| Cost: | -1 |
| Effects: | The PC makes an attack against an unsuspecting NPC Guard. The Guard can only use their Armor Defense. This creates a Noise Event (4). |
Events are generated by PC or Guard behavior. Player Characters can spend 1 Motivation to React to an Event. This can allow them to spend Stealth Tokens or move quickly to avoid a more serious event.
The GM rolls a number of Red Dice based on the level of Noise generated. This Noise will be automatically detected at a given range:
| Number of Hits | Detection Range |
|---|---|
| 1 | Melee |
| 2 | Close |
| 3 | Short |
| 4 | Medium |
| 5 | Long |
| 6 | Extreme |
The PC can react to this event to move out of the area.
The PC crossed in front of a Guard's visual range or accidentally flipped a Camera or Guard Question Token and became Spotted. If the PC can spend 1 Motivation, they can react and move quickly out of sight before a Detection Event occurs. Guards typically begin Searching on their next Turn.
If the PC was noticed either on a Guard's turn or because of a Noise or Spotted Event, they can spend Stealth Tokens to increase their Sneak or Hide totals to exceed that of the Guard's detection roll. If the PC cannot or will not do this, a Detection Event is generated. Global Suspicion raises by 1.
Generates 1 to 3 dice worth of Noise which can create a Noise Event

Will trigger a Spotted Event if the PC moves through it's area.

Will trigger a Spotted Event and a new Guard placement.

Can damage or restrain a PC if they can't avoid it.

Something valuable that the PC finds.

A locked door, chest or other obstacle.

A key to bypass a lock.

A hidden door.

A spot that gives more information when the Observation Skill is used from it.

A hiding spot in the shadows.

A hiding spot that also provides cover.