Ace

The Ace Pilot is to Vehicle combat what the Soldier and Mercenary are to personal weapons combat. Her arms and armor are the weapons and shields of a sleek starship roaring through space, or an airspeeder shrieking through the atmosphere. A veteran of countless engagements, the Ace has proven her skill again and again by virtue of facing the enemy and surviving- and making sure the enemy did not. She has several kills to her credit, and her combat maneuvers are occasionally studied and discussed in training academies for their ingenuity and effectiveness.

Base Abilities
Ultimate Abilities
Knowledge
Motivators

Knowledge: Ships

The Ace knows the specs and stock loadouts for various ships in the galaxy, and is able to determine any ship's rough specifications. This includes armor, hull points, shield rating, speed, power and common weapons placements.  This also includes the number of hard-points and most common loadouts and special equipment for that model of ship and its rough cost.

Hit Points

An Ace gains 1 Hit Point per level.

Leveling Table

Class Level

Class Features for Level

0

  • Maneuvers; 1 known Maneuver;
  • Hot Seat;

1

  • Helm Skill point;
  • Knowledge: Ships Skill Point

2

  • Engineering Skill Point;
  • Comms Skill Point

3

  • Helm Skill Point;
  • Artillery Weapons Proficiency

4

  • Sensors Skill Point;
  • Ranged Weapons Proficiency

5

  • Helm Skill Point;
  • Artillery Weapons Proficiency

6

  • Knowledge: Ships Skill Point;
  • Unarmed Fighting Skill Point

7

  • Helm Skill Point;
  • Ranged Weapons Proficiency

8

  • Sensors Skill Point;
  • Engineering Skill Point

9

  • Helm Skill Point;
  • Artillery Weapons Proficiency

10

  • Medical Skill Point;
  • Comms Skill Point

11

  • Helm Skill Point;
  • Melee Weapons Proficiency

12

  • Knowledge: Ships Skill Point;
  • Heavy Weapons Proficiency

13

  • Helm Skill Point;
  • Artillery Weapons Proficiency

14

  • Sensors Skill Point;
  • Comms Skill Point

15

  • Helm Skill Point;
  • Thrown Weapons Proficiency

16

  • Knowledge: Ships Skill Point;
  • Medical Skill Point

17

  • Helm Skill Point;
  • Exotic Weapon Proficiency

18

  • Any Field Operative Skill Point;
  • Any Social Style Skill Point

19

  • Punch It!
  • Knowledge: Ships Skill Point

20

  • Double Shot;

Talent Tree(s)

Starship Maneuvers

Maneuvers in the Helm Challenge

Maneuvers in Starship Combat

  1. Koiogran Turn: The Maneuver: K-Turn (white) (Koiogran turn) bearing advances a ship straight forward, changing its facing by 180º. This uses the same template as the Maneuver: Straight (white) maneuver.
  2. Segnor's Loop: The Maneuver: Segnor's Loop left (white) (left Segnor's Loop) and Maneuver: Segnor's Loop left (white) (right Segnor's Loop) bearings advance a ship at a shallow curve to one side, then reverses its facing. This uses the same template as the Maneuver: Bank left (white) and Maneuver: Bank right (white) maneuvers.
  3. Tallon Roll: The Maneuver: Tallon Roll left (white) (left Tallon Roll) and Maneuver: Tallon Roll right (white) (right Tallon Roll) bearings advance a ship at a tight curve to one side, sharply changing its facing by 180º. This uses the same template as the Maneuver: Turn left (white) and Maneuver: Turn right (white) maneuvers.
  4. Full Stop: The Maneuver: stop (white) (stationary) bearing does not move the ship from its current position. This bearing does not have a corresponding template. A ship that executes this maneuver counts as executing a maneuver, does not overlap any ships, does trigger the effects of overlapping any obstacles at range 0, and continues to be at range 0 of any objects it was touching before executing this maneuver.
  5. Reverse Straight: The Maneuver: Reverse Straight (white) (reverse straight) bearing moves the ship straight backward. This bearing uses the same template as the Maneuver: Straight (white) maneuver.
  6. Reverse Bank: The Maneuver: Reverse Bank left (white) ( left reverse bank) and Maneuver: Reverse Bank right (white) (right reverse bank) bearing moves the ship at a shallow curve to one side, changing its facing by 45º. This bearing uses the same template as theManeuver: Bank left (white) and Maneuver: Bank right (white) maneuvers.
  7. Barrel Roll: The Maneuver: Pilots can barrel roll to move their ship laterally and adjust their position.
  8. Boost: The Maneuver: The Pilot can add a tiny bit more speed by using a 1 straight, or 1 Bank maneuver.

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