Dazzler

A Dazzler uses The Force to alter light and sound. They can create dazzling flashes, colorful displays or just light the way through the darkness. They can also make themselves invisible and hide things from detection. A Dazzler also masters the manipulation of sound, being able to alter the sound of their own voice, throw their voice, blast out like a megaphone, or be completely silent.

Base Abilities
Ultimate Ability
Powers
Motivators

The Dazzler uses the Motivators from the Light Side, Dark Side or Grey Side. It also has the following Motivators:

Hit Point Die

The Dazzler gains 1 Hit Point per level.

Leveling Table

Class Level

Class Features for Level

0

  • Blinding Flash
  • Ventriloquism

1

  • Learn Force Power
  • Force Power Skill Point

2

  • Force Power Skill Point
  • Force Power Skill Point

3

  • Force Power Skill Point
  • Force Power Skill Point

4

  • Learn Force Power
  • Force Power Skill Point

5

  • Force Power Skill Point
  • Force Power Skill Point

6

  • Force Power Skill Point
  • Force Power Skill Point

7

  • Learn Force Power
  • Force Power Skill Point

8

  • Force Power Skill Point
  • Force Power Skill Point

9

  • Force Power Skill Point
  • Force Power Skill Point

10

  • LASER Blast
  • Increase Maximum Force Rating by 1

Talent Tree(s)

Light

The Dazzler is able to create light of any color, including the infrared and ultraviolet. They can also shape this light, bending it into different forms. This allows the Dazzler to create a Small hologram. At higher levels they can even make this hologram appear more real.

To create a hologram the Dazzler must Use an Action or Reaction and spend Motivation. 1 Motivation must be spent for an image of size Medium or smaller. Additional points can be spent to increase the size of the hologram.

Hologram Size Chart

Motivation Spent

hologram Image Size

0

Small

1

Medium

2

Large

4

Huge

8

Gargantuan

After the Motivation have been spent, the Force User then rolls their hologram check (Force Rating + Light Power + optional ranks of Tricky DZ) versus the target's Perception + Insight (doubled if they have the Prudence Virtue). On a success, the creature believes the hologram is real for up to 1 minute. On a critical success, the creature believes it's real permanently. On a failure the creature realizes that it's a hologram. In addition the creature gets an indication that you were the one that created the hologram or a sense of where you are.

This power can be channeled for up to 1 minute. A Dazzler can spend additional Motivation to continue the channeling for 1 minute per Motivation.

This power does work on Droids or biological creatures viewing the situation through a device, such as a video feed, as the Dazzler is creating a real photonic phenomenon.

The Light power can also be used to create light for visibility purposes. The radius of the light generated is based on the number of Hits the Dazzler generates on their Force Rating + Light power + (optional ranks of Powerful DZ).

Light Range Table

Number of Hits

Light Radius

Example Space

0

1 square only

Something in your palm

1

2 square radius

A broom closet

2

4 square radius

A small bedroom

3

8 square radius

A large room

4

16 square radius

A starship hanger

5

32 square radius

A massive cavern

Invisibility

The Dazzler learns how to bend light completely around a person or object. When successful, this power grants the target Invisibility. Invisibility effectively breaks Line-of-Sight to the subject, as well as giving the target Complete Concealment (both Cover and Shadow). The difficulty for turning something invisible is based on its size, as the Dazzler has to expend more effort to bend a larger amount of light.

The dice pool for this roll is based on the Dazzler's Force Rating + Invisibility power + (optional ranks of Tricky DZ).

The Dazzler must spend 1 Motivation and use an Action or Reaction to activate the Invisibility power.

All attacks while Invisible are Surprise Attacks, but the act of Attacking causes the Dazzler or their target to lose Invisibility after the attack.

Invisibility Difficulty Table

Object / Creature Size

Difficulty

Number of Hits

Fine

Very Easy

0

Diminutive

Easy

1

Tiny

Intermediate

2

Small

Challenging

3

Medium

Hard

4

Large

Very Hard

5

Huge

Heroic

6

Gargantuan

Epic

7

Colossal

Legendary

8

This power can be channeled for up to 1 minute. A Dazzler can spend additional Motivation to continue the channeling for 1 minute per Motivation.

This power can be used as a Reaction if the Dazzler spends an additional 1 point of Motivation. This allows them (or their target) to become invisible upon a Potential Detection Event.

This power does work on Droids or biological creatures viewing the situation through a device, such as a video feed, as the Dazzler is really bending light around the target.

Sound

The Dazzler learns how to manipulate sound waves via The Force. This allows them to throw their voice, and to alter it to sound like someone else. They can also increase the volume, allowing them to be heard far away or even selectively over a crowd.

When the Dazzler is attempting a deception using this power, their base roll is Force Rating + Sound adding additional dice equal to ranks in Tricky DZ to the ranks in this power for their dice pool. This is versus the target's Perception + Insight (doubled if they have Prudcence).

If the Dazzler is using the power for volume, they can create a dice pool using Force Rating + Sound plus ranks in the Powerful DZ talent.

To determine how loud the effect is, they add their Motivation spent plus their ranks in Powerful DZ and consult the chart below.

Sound Decibel Chart

Motivation Spent

Illusion Loudness Level

0

A whisper

1

Normal speaking voice or quieter

2

Shouting voice

3

Klaxon alarm

6

A jet engine

7+

Does 1 die of damage for each Hit over 6 to all targets within 6 squares.

Silence

The Dazzler can learn how to create counter-waves to each sound produced by something. This allows them to effectively negate the sound something makes.  This aids in Stealth in two ways:

  1. It allows the Dazzler to hide the sounds of their footsteps, eliminating any chance of being heard and effectively canceling Noise Dice they would generate.
  2. They can eliminate any sounds that guards make to try to call for help.

For the first effect, the Dazzler composes a dice pool with their Force Rating + Silence power dice and any ranks of Powerful DZ and must get Hits equal to the level of sound they wish to extinguish:

Silencing Loudness Levels

Hits Required

Loudness Level

0

A whisper

1

A twig breaking, footsteps

2

A shouting voice

3

A klaxon alarm

6

A jet engine

The Dazzler can learn Talents which make their footsteps quiet and finally completely silent.

For the second effect, the Dazzler creates a dice pool with their Force Rating + Silence power and any levels of Powerful DZ and rolls this against the target's Resistance. If they get uncanceled Hits, the target is silenced.

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