An Augmentor is a Force User that can use The Force to heal or increase the attributes of themselves or another target. Some Augmentors have learned the reverse and can use The Force to weaken targets by reducing their Attributes.
The Augmentor uses the Motivators from the Light Side, Dark Side or Grey Side. It also has the following Motivators:
The Augmentor's Hit Points increase by 1 per level.
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The Augmentor can use The Force to heal a target. The Augmentor must spend at least 1 Motivation and use an Action to touch their target (physical contact, but not skin-to-skin). The Augmentor then creates a dice pool with their Force Rating + Healing Power + each Bonus Healing rank purchased. They roll this dice pool as Red Attack Dice.
For each “Hit” rolled, the target regains 1 Hit Point. Critical Hits count as 2 Hits.
To heal Injuries, the Augmentor must purchase the Stimulate Regrowth talent. This will cause the subject to regrow limbs and organs quickly, and will also cause them to recover from 1 Injury per hour.
The Augmentor can use The Force to enhance the physical attributes of a target. By default the target can only be themselves at first, but purchasing the Enhance Another talent allows them to apply the Enhance power effects to another creature that they touch.
As an Action, the Augmentor spends 1 Motivation and touches the target (unnecessary if the Augmentor is the target), that target gains +1 bonus die per rank of Enhance Power that the Augmentor has for the physical attribute that the Augmentor selected (Strength, Deftness, Agility or Toughness). The Augmentor can enhance another physical attribute per point of Force Rating that they have. The target retains this bonus for 1 minute.
Increases to these attributes will also improve Derived Attributes (such as Hit Points) for the duration:
| Main Attribute | Derived Attribute | Bonus |
|---|---|---|
| Agility | Movement Speed | +1 square of movement |
| Deftness | Ranged/Thrown Attack Bonus | +1 to Proficiency bonus for Ranged/Thrown weapons |
| Strength | Melee/Thrown Attack | +1 to Proficiency bonus for Melee/Thrown weapons |
| Toughness | Resistance | +1 bonus Resistance |
| Toughness | Hit Points | +1 bonus Hit Point |
The Augmentor can also use The Force to improve the mental attributes of a target. By default the target can only be themselves at first, but purchasing the Guide Another talent allows them to apply the Guide power effects to another creature that they touch.
As an Action, the Augmentor spends 1 Motivation and touches the target (unnecessary if the Augmentor is the target), that target gains +1 bonus die per rank of Guide Power that the Augmentor has for the mental/social attribute that the Augmentor selected (Intelligence, Perception, Charisma or Confidence). The Augmentor can enhance another mental/social attribute per point of Force Rating that they have. The target retains this bonus for 1 minute.
Increases to these attributes do not affect Derived Attributes (such as Stun Points) for the duration, as enhancements to the mind work differently than those to the body.
The Augmentor can use The Force to weaken a target by lowering their physical attributes. Though the Augmentor can apply this ability to themselves, there is almost never a reason to do so.
As an Action, the Augmentor spends 1 Motivation and touches the target. This does not need to look like an attack. This does not feel like an attack, and the target must make a Perception + Insight check against the Augmentor's Deftness + Deception to tell that they were attacked by the Augmentor. The Augmentor rolls their Force Rating + Corrupt power in attack dice, versus the target's Resistance in defense dice. Any uncanceled Hits cause the target to have one of their physical attributes reduced by 1 for up to 1 minute. Each point of Force Rating allows the Augmentor to apply this reduction to another physical attribute simultaneously. This other attribute suffers the same penalty as the previous one(s).
Targets cannot have their attributes reduced below 1 by any Power or Ability.
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