The Scholar studies the mysteries of the galaxy. They compile vast tomes of information, either in data banks or holocrons. If esoteric information is needed to solve a mystery, the Scholar likely knows it. Many Scholars enjoy doing their research from behind a comfortable desk, but some feel that it's field work that brings the most valuable information. Scholars in the field use their knowledge to their advantage, and try to avoid trouble whenever possible.
The real power of the Scholar comes in their knowledge of and ability to utilize the Ancient Artifacts of Lost Civilizations. These priceless Artifacts have abilities not replicated in the galaxy at large, and as such the Scholar has access to unique abilities.
*Note that for an NPC Extra, if the character spends enough time doing this (e.g. several days) the NPC can gain 1 level in that skill.
The Scholar collects the Knowledge of all the other classes. The class has special abilities with the Calculator social role. They also have benefits for the Investigator and Technician role. They are more of a specialty class due to their focus on Knowledge.
This skill allows the Scholar to learn how Artifacts from Ancient Civilizations work. The Scholar uses this skill to identify, understand and activate these devices.
The Scholar gains 1 Hit Point per level.
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The following is a list of some of the Artifacts that can be found in the galaxy. These Artifacts must be 1) Found, 2) Identified before they can be used. Most require an expenditure of Motivation to activate, as they are often inscrutable and difficult to use.
|
Name |
Civilization |
Level |
Motivation Cost |
Effects |
|---|---|---|---|---|
|
Celestial Watch |
Celestials |
1 |
1 |
The Scholar may be able to move about in time, forward or backwards by about 6 seconds. This allows them to disappear on their Turn in combat, reappearing when they choose. Or they can choose to take the first Action in combat, regardless of Initiative Order. |
|
Celestial Clock |
Celestials |
2 |
2 |
The Scholar can alter the flow of time for a creature for a short time period. This can add to or subtract from the target's number of Actions by 1 for a single Turn. |
|
Celestial Gateway |
Celestials |
3 |
2 |
The Scholar may enter the gateway to reach the World Between Worlds. This will allow them to travel to different points of inflection across time and space, allowing them to potentially alter the future. |
|
Crown of Genius |
Columi |
2 |
1 |
The wearer's mind is enhanced. This upgrades the wearer's Intellignece by 1 so long as they wear this crown. Removing it requires 1 Motivation and may have strange side-effects. |
|
Goggles of Perception |
Columi |
2 |
1 |
The wearer's senses are expanded. This upgrades the wearer's Perception by 1 so long as they wear these goggles. Removing them requires 1 Motivation and will render them Blind and Deaf for up to 1 minute. |
|
Bracers of Strength |
Columi |
2 |
1 |
The wearer's muscles are enhanced. This upgrades the wearer's Strength by 1 so long as they wear these bracers. Removing them requires 1 Motivation and will cause them to become weakened (Strength value set to 1) for up to 1 minute. |
|
Harness of Toughness |
Columi |
2 |
1 |
The Wearer's health is bolstered. This upgrades the wearer's Toughness by 1 so long as they wear this harness. Removing it requires 1 Motivation and will do 5 dice worth of damage to them. |
|
Miracle Box |
Gree |
1 |
1 |
The Scholar can cause the Miracle Box to convert one simple substance into another simple one, such as lead into gold. Once the user has mastered the device, they can convert more and more complex things into other complex things, such as water into food. |
|
Adaptatool |
Gree |
1 |
1 |
The Scholar can cause the tool to transform into any specific tool that is needed, including electronic, hydraulic, phneumatic or other modern mechanisms. This can provide a +3 dice bonus to any Mechanics, Repair, Lock Picking or Computers check. |
|
Morphing Weapon |
Gree |
2 |
1 |
The Scholar can cause the weapon to change into any other Primitive or Modern weapon. It can be connected to a Miracle Box to provide ammunition. This weapon provides +3 damage bonus. |
|
Infinity Box |
Kwa |
1 |
1 |
The Scholar can place any number of items into the Infinity Box, and extract whichever one they want to whenever they activate it. |
|
Infinity Band |
Kwa |
2 |
1 |
The Scholar can use this artifact to teleport to another place within their line-of-sight. The maximum range is thus limited by the horizon of the world or the precision of the user's sight (Usually Long Range, but may be Extreme Range if the user makes a Hard(5) Perception check. |
|
Infinity Wave |
Kwa |
3 |
1 |
The Scholar can use this Beam to pull or push specific items or creatures through space, usually towards or away from the wielder. This is a spacial distortion effect with an inverse-square of the power (more powerful the closer you are to the beam's origin) |
|
Precursor Boots |
Precursors |
1 |
1 |
The Scholar can activate the Boots to slow their fall, hover, or even fly. The flying speed starts at 5 and can be increased by 2 if they understand Precursor devices better. |
|
Precursor Beam |
Precursors |
2 |
1 |
The Scholar can activate this Beam weapon to change the gravity of a target. This allows them to double the creature's gravity, which effectively halves their movement speed and lifting amount, or halve their weight and double what they can lift. Advanced Usage allows for a Grapple effect similar to the Bind force power. The difficulty to escape is a Hard(5) Strength check. |
|
Collar of Sapience |
Precursors |
1 |
1 |
When an animal wears this it makes their consciousness Sapient. Any creatuer wearing this increases their Intelligence by 1 while it is worn. Removing this from an animal (or sentient creature) causes them to become aggressive or hostile for 1 minute. |
|
Gravity Wand |
Precursors |
3 |
1 |
The Scholar can change gravity on a single 3x3 floor, ceiling or wall panel, or a 1x9 stretch of panels. They can make anti-gravity or directional gravity in that area. If set to anti-gravity, a creature must succeed in a Hard(5) Acrobatics check to move through the space. |
|
Collar of Slavery |
Rakata |
1 |
1 |
When worn by a sentient, this forces them to obey the commands of the one who attached it. Mastery of this item allows control via remote (holocron). |
|
Mind Prison |
Rakata |
2 |
1 |
When an unknowing creature looks into this box, their mind is stolen from them. They can only be released by a Scholar. |
|
Force Enhancer |
Rakata |
1 |
1 |
When a Scholar activates this circlet, the wearer's Force Rating is increased by 1. |
|
Force Blocker |
Rakata |
1 |
1 |
When a Scholar activates this circlet, the wearer's Force Rating is decreased by 1. |
|
Amulet of the Womp Rat |
Sharu |
1 |
1 |
Allows the Scholar to transform into a small vermin. The Transformation can last up to 10 minutes. |
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Amulet of the Convor |
Sharu |
1 |
1 |
Allows the character to transform into a small avian The Transformation can last up to 10 minutes. |
|
Amulet of the Nexu |
Sharu |
2 |
1 |
Allows the Scholar to transform into a large predatory beast. The Transformation can last up to 10 minutes. |
|
Amulet of the Gundark |
Sharu |
2 |
1 |
Allows the Scholar to transform into a large hulking beast. The Transformation can last up to 10 minutes. |
|
Amulet of the Rancor |
Sharu |
3 |
2 |
Allows the Scholar to transform into a huge monsterous creature. The Transformation can last up to 10 minutes. |
|
Collar of Shifting |
Sharu |
1 |
1 |
Allows the Scholar to change physically into another similar sized creature. |
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