Doctor

Doctors are highly trained healers, able to function in the worst of conditions and circumstances. They possess great knowledge of the healing arts and sciences. They know quick and effective treatment methods and use them to perform near-miracles to save injured and dying creatures.

Base Abilities
Ultimate Ability
Knowledge
Motivators

Formulation

The skill of making medicine from compounds (Bioengineering Parts). This includes Antidotes, Bacta Vials, Vaccines and the various Injections and Innoculations that the Doctor can learn.

Create Bacta

To create Bacta, the Doctor must spend 1 hour working in a High-Tech Level Medical Bay or Science Station. After this 1 hour the Doctor will create a vial of Bacta. They must have 1 Uncommon Bioengineering Part which is consumed in the Formulation. This will create 1 Tiny Vial of Bacta (1d4 HP restored). The Doctor can also use this time to combine 2 Tiny Vials of Bacta into a Small Vial of Bacta (2d4 HP restored), etc for larger and larger batches of Bacta. Finally after 5 days they can create enough Bacta to fill a Bacta Tank.

Bacta Formulation Table
NameHit Points HealedTime to MakeFormulation Skill Required
Tiny Bacta Vial 1d4 Hit Points1 hour1
Small Bacta Vial 2d4 Hit Points3 hours2
Medium Bacta Vial4d4 Hit Points7 hours3
Large Bacta Vial 8d4 Hit Points2 days4
Bacta Tank 1 Injury per Hour5 days5
Create Antidote

The Doctor can create Antidotes for various levels of Poisons. There are five levels of Poison, each one requires a more complex Antidote formula. To create an Antidote, the Doctor must spend 1 hour working in a clean, safe environment and must have 1 Common Bioengineering Part, which is consumed. After the hour is up, the Doctor will have created an Antidote of the appropriate level.

Create Vaccine

The Doctor can create Vaccines for various levels of Diseases. There are five levels of Disease, each one requires a more complex Vaccine formula. To create an Vaccine, the Doctor must spend 1 hour working in a clean, safe environment and must have 1 Common Bioengineering Part, which is consumed. After the hour is up, the Doctor will have created an Vaccine of the appropriate level.

Create Injection

The Doctor can create a specialized Injection that can temporarily boost an Attribute of a creature. This Injection must be tailored specificially to a single organism, or it will cause them injury over time. The Doctor must spend 1 Hour working in a High-Tech Level Medical Bay or Science Station and consume a Rare Bioengineering Part to create any of the 6 Injection Types: (Strength, Deftness, Agility, Toughness, Intelligence & Perception).

Create Inoculation

The Doctor can create a specialized Inoculation that can temporarily boost the creatures vital systems. This Inoculation must be tailored specificially to a single organism, or it will cause them injury over time. The Doctor must spend 1 Hour working in a High-Tech Level Medical Bay or Science Station and consume a Rare Bioengineering Part to make the standard Inoculation.

The Advanced Inoculation formula is learned later and requries a Very Rare Bioengineering Part, but still takes 1 hour to manufacture.

Hit Points

The Doctor gains 1 Hit Point per level.

Leveling Table

Class Level

Class Features for Level

0

  • Examination;
  • Dedicated Doctor

1

  • Knowledge: Formulation
  • Any Shipstation Role +1 Skill Point

2

  • Investigator Skill Point;
  • Species Expertise

3

  • Survivalist Skill Point
  • Medicine Skill Point

4

  • Knowledge: Formulation
  • Any Field Operative Role +1 Skill Point

5

  • Networker Skill Point
  • Medicine Skill Point

6

  • Searching Skill Point;
  • Species Expertise

7

  • Knowledge: Formulation
  • Any Shipstation Role +1 Skill Point

8

  • Negotiator Skill Point
  • Medicine Skill Point

9

  • Investigator Skill Point;
  • Species Expertise

10

  • Technician Skill Point
  • Medicine Skill Point

11

  • Investigator Skill Point;
  • Species Expertise

12

  • Knowledge: Formulation
  • Any Field Operative Role +1 Skill Point

13

  • Comms Skill Point
  • Medicine Skill Point

14

  • Investigator Skill Point;
  • Species Expertise

15

  • Unarmed Combat Proficiency
  • Species Expertise

16

  • Knowledge: Formulation
  • Any Shipstation Role +1 Skill Point

17

  • Commander Skill Point
  • Medicine Skill Point

18

  • Stun Weapon Proficiency
  • Species Expertise

19

  • Logician Skill Point
  • Medicine Skill Point

20

  • Emergency Resuscitation;

Talent Tree

Species Expertise
  1. Bird-Like: Diathim, Toydarian, Alcedian, Fosh, Talortai
  2. Fish-like: Mon Calamari, Quarren, Nautolan, Selkath, Belugan
  3. Force Users: Jedi, Sith, Nightsister, other
  4. Greys: Duros, Bith, Nemoidian, Kaminoan, Muun
  5. Human: Mainline humanity
  6. Hutt Space: Hutt, Aqualish, Gammorean, Weequay, Nikto
  7. Insectoids: Gand, Arcona, Harch, Geonosian, Kaleesh
  8. Lizard-like: Trandoshans, Rodians, Besalisk, Falleen,
  9. Mammal-like: Wookiees, Talz, Lasat, Bothan, Zygerrian, Ewok, Jawa, Ugnaught
  10. Near-Humans: Twi'lek, Pantoran, Togruta, Zabrak, Cerean, Mirialan, Umbaran
  11. Outsiders: Chiss, Yuuzhan-Vong,
  12. Weirdos: Amanin, Troig, Frenk, Felucian, Utai, Dug, Pa'lowick, Pyke

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