Bounty Hunter

The Bounty Hunter capitalizes on the vendettas of others, tracking down fugitives for their enemies, their masters, or simply for justice. The best Bounty Hunters are the ones who can stay emotionally detached from either their employers or their quarry.

Whether working alone or in groups, Bounty Hunters revel in the thrill of the hunt. Given the nature of their work, it goes without saying that few Bounty Hunters die of boredom.

Base Abilities
Ultimate Ability
Knowledge
Motivators

Shadowing

The Bounty Hunter learns how to follow a target through busy city streets without losing them and without the target noticing. Typically this is an Intelligence + Shadowing check against the target's Perception + Alertness. If the GM wants to make it more dramatic, they can use the Race/Chase board along with the Reconnaissance Challenge Die from the Scout Challenge, treating the "Observe" results as "Follow" results. The "Guard" results become additional "Competitors" from the target's faction. If the Bounty Hunter is able to stay within 3 paces of the target until they reach their Goal, they win.

Hit Points

The Bounty Hunter gains 1 Hit Point per level.

Leveling Table

Class Level

Class Features for Level

0

  • Hunter's Mark
  • Sharpened Senses

1

  • Shadowing
  • Melee Weapons Proficiency

2

  • Investigator Skill Point
  • Ranged Weapons Proficiency

3

  • Technician Skill Point
  • Survivalist Skill Point

4

  • Scout Skill Point
  • Melee Weapons Proficiency

5

  • Investigator Skill Point
  • Thrown Weapons Proficiency

6

  • Shadowing
  • Melee Weapons Proficiency

7

  • Scout Skill Point;
  • Thrown Weapons Proficiency

8

  • Investigator Skill Point
  • Pilot Skill Point

9

  • Shadowing
  • Leader Skill Point

10

  • Scout Skill Point
  • Comms Skill Point

11

  • Investigator Skill Point
  • Survivalist Skill Point

12

  • Shadowing
  • Technician Skill Point

13

  • Scanners Skill Point
  • Thrown Weapons Proficiency

14

  • Engineering Skill Point
  • Ranged Weapons Proficiency

15

  • Shadowing
  • Networker Skill Point

16

  • Medical Skill Point
  • Commander Skill Point

17

  • Leader Skill Point
  • Melee Weapons Proficiency

18

  • Scout Skill Point;
  • Guard Skill Point;

19

  • Any Field Operations Skill Point
  • Any Shipstation Skill Point

20

  • Nowhere to Hide;

Talent Tree

Familiar Enemies

The Bounty Hunter gains certain benefits when tracking or attempting to capture enemies they are familiar with. This section lists the sets of Familiar Enemies that the Bounty Hunter can choose from.

  1. Bird-Like: Diathim, Toydarian, Alcedian, Fosh, Talortai
  2. Droids (1st through 5th degrees)
  3. Fish-like: Mon Calamari, Quarren, Nautolan, Selkath, Belugan
  4. Force Users: Jedi, Sith, Nightsister, other
  5. Greys: Duros, Bith, Nemoidian, Kaminoan, Muun
  6. Human: Imperials
  7. Human: Rebels
  8. Human: Scum & Villainy
  9. Hutt Space: Hutt, Aqualish, Gammorean, Weequay, Nikto
  10. Insectoids: Gand, Arcona, Harch, Geonosian, Kaleesh
  11. Lizard-like: Trandoshans, Rodians, Besalisk, Falleen,
  12. Mammal-like: Wookiees, Talz, Lasat, Bothan, Zygerrian, Ewok, Jawa, Ugnaught
  13. Near-Humans: Twi'lek, Pantoran, Togruta, Zabrak, Cerean, Mirialan, Umbaran
  14. Outsiders: Chiss, Yuuzhan-Vong,
  15. Weirdos: Amanin, Troig, Frenk, Felucian, Utai, Dug, Pa'lowick, Pyke

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