The Spy spends most of their time in an assumed identity, and when they are done with it they abandon it to become someone new. Spies rarely make deep connections, since one misspoken word could mean their doom. Spies are masters of stealth and disguise, which both contribute to their ability to work behind enemy lines.
The Spy learns how to create and apply a Disguise. To create a Disguise is an Extended Action which takes 10 minutes. Applying an already created takes only 1 Action.
To create a Disguise, the Spy rolls their Intelligence + Disguises against a difficulty based on whether the target of the disguise is generic or someone specific.
Generic Disguise: Intermediate(3)
Specific Person: Hard(5)
Any extra Hits past the difficulty become bonus dice for a Charisma + Deception against the target's Perception + Insight.
A maximum of 3 bonus dice can be added this way.
The Spy gains 1 Hit Point per level.
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| Occupation | Equipment | Example Contacts | Description |
|---|---|---|---|
| Adjunct | Official Robes or Uniform | Assisstants, Diplomats, Couriers, Planetary Govenors | An ideal position for a Spy trying to blend in to a high-society or diplomatic envoy, an Adjuct is literally just "added to" the rest. Most don't know what they actually do. |
| Analyst | Official Uniform, Datapad, Briefcase | Bankers, Merchants, Researchers, Security Specialists, Scientists | A rather generic sounding job which involves processing and analyzing reams of boring data. This makes it rather easy to fast-talk your way past people who have no intention to listening to some boring analysis. |
| Collector | Case with rare trinkets, Scientific Scanner | Explorers, Gamblers, Merchants, Nobility | The Collector can be an antique dealer or a trader in rare items or both. Collectors have a good excuse to wander the galaxy looking for rare treasures, or approach high-society types to make a sale or purchase. |
| Concubine | Fashionable Clothes, Credits | Bodyguards, Bon Vivants, Gamblers, Nobility, Senators | The special "consort" of Nobility that isn't actually married to them, but still has some status. They often find themselves at lose ends when their noble in question is doing something important that they cannot attend. |
| Counselor | Robes of station, business suit, personal seal | Bodyguards, Nobility, Planetary Govenors, Senators | One of the various counselors to an elected position, often specialists in a particular field, such as commerce, education, justice, security or science. |
| Cutter | Refined Spice, Unrefined Spice, chemicals, scientific scanner | Crimelords, Scoundrels, Smugglers, Spice Dealers | A Cutter is one trusted to prepare raw, unrefined Spice for sale or use. Cutters often have the expertise to determine if Spice is pure or if it's been tampered with. |
| Emergency Responder | Medkit, Bacta vials, Electro shock panels | Doctors, Security Personnel | An Emergency Responder is the first to arrive on a scene of an accident or disaster. They are usually given immediate clearance because a moment lost can mean someone doesn't survive. |
| Fashion designer | Datapad, Fashionable clothes, Scanner | Celebrities, Textile Companies, Media, Nobility, Senators | A Fashion designer was an individual who designed or created clothing articles or outfits. They often travled the galaxy looking for inspiration among the "primative" worlds that they could bring back to "high society." |
| Fringer | Weapons, Engineering Tools, Rations | Farmers, Merchants, Miners, Settlers, Spacers | A fringer or fringe dweller was a citizen of the galaxy who came from less settled, frontier regions, or the "fringe" of the galaxy. They typically had little or no high-tech equipment and luxuries and were forced to make do with what technology they could acquire, possibly used or cobbled together on their own. |
| Grappler | Hardhat, Heavy gloves, safety kit, medkit | Shipyard Foreman, Starport Administrators, Scrap Dealers | A Grappler was someone who dismantled starships in a salvage yard. Grapplers would be a common sight in starship docks, especially those that had ships to salvage. |
| Hypersurveyor | Datapads, holovisors, maps | Fringers, Pirates, Spacers | Charts new Hyperspace routes and may be searching for valuable, unknown worlds or systems. |
| Insurer | Datapad, Business card, Business Suit | Hovercar dealer, Merchants, Traders | An Insurer sells various types of insurance. This is another very boring and easy to ignore profession. Most will be completely uninterested in talking with an insurance salesperson. |
| Journalist | Datapad, Press card, Business Suit | Celebrities, Diplomats, Nobility, Senators | A Journalist interviews famous and important people and investigates newsworthy happenings. It's a good excuse to get near famous people and important places. |
| Lekku stylist | Colored dyes and pigments, Lekku Bands, makeup, mirror | Celebrity, Media, Nobility, Senators | A styler of hair and the Lekku of Twi'leks, Togruta and other fleshy head appendages. |
| Linguist | Datapad, Translator Tapes | Colonist, Explorer, Merchant, Trader | A Linguist studies languages and those that speak them. They travel to newly discovered worlds in an effort to research new languages. |
| Negotiator | Credits, Comms, Datapad, Business Cards, Business Suit | Bankers, Diplomats, Merchants, Nobility, Planetary Govenors, Senators, Traders | A professional Negotiator, also known as an Arbiter, works with various guilds and powerful individuals, attempting to facilitate deals between them. |
| Pack tracker | Repulsorlift, Mechanics tools | Spacer, Starship Captain, Steward(ess), | A Pack Tracker transports passenger luggage by using repulsorcarts from starships to spaceports and vice versa. |
| Page | Datapad, Business suit, comms | Diplomats, Planetary Govenors, Senators | A page was an attendant who ran errands and carried messages for high ranking officials. |
| Plumber | Mechanics tools, Droid assistants | Emergency Responders, Droids, Workers | A Plumber specializes in water systems and sewage systems. They ensure that they run smoothly. The urgency and unsavory nature of a potential plumbing disaster can often get the Spy past blockades that other identities won't. |
| Private investigator | Electrobinoculars, listening devices, holorecorders, scanners, weapons | Bodyguards, Security Personnel, Snitches | A Private Investigator is employed to follow or investigate someone else. Usually a cheating spouse, backstabbing family member or lying business partner. Private Investigators will often investigate political targets, and occasionally actual criminals. |
| Quad/pod/swoop racer | Racing machine, nitro boost, helmet, flight suit | Media, Sports Enthusiasts | A racer is a special type of Pilot that maneuvers a vehicle quickly through a race or obstacle course. It's often a dangerous profession and those who engage in it often have outlandish personalities or are good at appealing to a crowd. |
| Quarantine inspector | Medical scanner, Scientific Scanner, Droid | Doctors, Spacers, Spaceport Administrators | A quarantine inspector was tasked with carefully checking passengers or biological freight for a spaceport's customs. |
| Runner | Credits, Backpacks, Briefcases | Crimelord, Fixer, Smuggler, Spice dealer | Similar to a smuggler, but only having their own bodies and packs to transport the illicit goods with. |
| Signals analyst | Datapad, Astromech Droid, Scanner, Uniform | Spaceport Administrator, Starship Captain, Imperials | A minor starship post for a sensors operator. This is an important post on a huge ship, but one that does not have much access to secure areas, and as such is often a good way onto a capital ship without needing upgraded access. |
| Steward | Flight crew security card, Uniform | Spaceport Administrator, Starship Captain | A steward(ess) was a being who served aboard starships such as luxury liners. They were responsible for the care of passengers aboard such ships. |
| Systems Coordinator | Datapad, Business Suit, Security Card | Analyst, Computer Security Personnel, Engineer | A Systems Coordinator is a mid-level management position that coordinates various data producers and data consumers along with engineers and computer security systems. It is not exciting but seems vaguely important and can often be used to bluff into places that have any of the other "systems" that need to be coordinated. |
| Top tracker | Electrobinoculars, Scanners, maps, comms | Bounty Hunters, Imperials, Hunters | A top tracker, also known as a terrain tracer was a professional who was adept at tracking the movements of individuals or animals across various terrain types. |
| Water monger | Datapad, credits, water samples | Farmers, Merchants, Traders, Spacers | A water monger was an individual that sold water for a profit. |
This is a list of common poisons available in the galaxy. Except for those labeled as "common", these are all considered illegal, black-market items.
| Name | Type | Damage Dice | Effects | Rarity | Cost |
|---|---|---|---|---|---|
| Knockout Drugs | Artificial, Ingested, Poison | 2 | This poison does Stress. | Common | 20 credits |
| Paralytic Poison | Artificial, Contact, Poison | 5 | If the subject fails their Resistance check they become Paralyzed for up to 10 minutes. | Uncommon | 100 credits |
| Dioxis | Atmosphere, Natural, Poison | 8 | Biological creatures that are exposed to this gas will suffer the Damage Dice in Lethal Damage every turn. | Rare | 1,000 credits |
| Obah | Atmosphere, Poison | 6 | Biological creatures that are exposed to this gas must succeed at their Resistance check each turn they are exposed or become Paralyzed. | Rare | 800 credits |
| Bundar Root | Ingested, Natural, Poison | 3 | Bundar Root causes short-term memory loss and affects a victim's ability to reason. Subjects that fail their Resistance check will forget the last 10 minutes and be at -1 for all Intelligence checks. | Common | 50 credits |
| Quongoosh Essence | Ingested, Poison | 3 | Quongoosh Essence is a dangerous Poison that causes temporary blindness in its victim. If the subject fails their Resistance check they become blinded for up to 10 minutes. | Rare | 600 credits |
| Devaronian Blood-Poison | Contact, Natural, Poison | 4 | Devaronian Blood-Poison is a rare crystalline gem which is poisonous on contact. Creatures must make their Resistance Check each Round they are exposed to this crystal or they will suffer Lethal damage. | Uncommon | 250 Credits |
| Falsin's Rot | Contact, Natural, Poison | 7 | More of a hazard than a poison, this is a parasitic fungus that infects a subjects skin and does it's damage once per day. Subjects that fail their Resistance check and are reduced to zero Hit Points from this will be in danger of losing a limb. | Rare | 1,000 credits |
| Chuba Poison | Ingested, Natural, Poison | 8 | Potentially causing a stroke in a creature that ingests it, Chuba Poison is derived from glands of the Gorg, a small amphibious creature found on swampy planets. Subjects that fail their Resistance check will take Lethal damage and be immediately rendered Unconscious. | Uncommon | 400 |
| Distilled Trihexalon | Artificial, Contact, Poison | 3 | A specially engineered artificial version of Trihexalon poison that can be made to react to specific species, doing damage only to them and being harmless to others. This reduces the potency of the poison dramatically, but its relative safety for the handler makes it ideal for assassination. Because of this, this poison is most often custom made per job, rather than being sold as-is like other poisons. | Rare | 2,000 credits |
| Null Gas | Atmosphere, Artificial, Poison | 5* | This special gas combines with Oxygen and renders it unusable by most species, causing them to suffocate as if they were in a Vacuum. This mean that for every minute that they are exposed to Null Gas, the subject must make their Resistance check or suffer 1 Injury. | Very Rare | 10,000 credits |
| Trihexalon | Contact, Inhaled, Poison | 15 | Also known as Dragon's Breath or Hex, this potent biological agent comes in a powder form and causes massive breakdown in organic material. For every Hit the subject fails to cancel with their Resistance check, they suffer 1 Lethal Damage. | Rare | 1,750 credits |
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